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WebNov 3, 2016 · target.ReactToHit(); }else{ StartCoroutine(SphereIndicator(hit.point)); } } } } Adding an aim point and hit indicator I’ve added two visual aids to my FPC character, an aiming point and a sphere that shows up if you have hit an object in range which disappears after set time. Hit indicator and aim spot Script implementation void OnGUI() { Web2.You just want to shoot a bullet. The force should be added once only not every FixedUpdate. Add the force in the Startfunction instead of the FixedUpdatefunction. Use Rigidbody.velocityinstead of Rigidbody.MovePosition. Remove the FixedUpdatefunction and the code inside it. This should be your new Start function: void Start() { binghamton university address nyc
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